name	        BikerG
type	        enemy
aimove		chasez
speed		15
health	        100
gfxshadow       1
facing		1
nodrop		1
death		1
nodieblink	2
aggression	30
offscreenkill	300
icon		data/chars/biker/icon.png
animationscript	data/scripts/enemy.c

load		bulletE 


anim spawn
	delay	5
	offset	66 100
	jumpframe 0 0 4 0
	sound	data/chars/biker/bike.wav
	frame	data/chars/biker/bikerG1.png
        frame	data/chars/biker/bikerG2.png
        frame	data/chars/biker/bikerG3.png
	frame	data/chars/biker/bikerG1.png
        frame	data/chars/biker/bikerG2.png
        frame	data/chars/biker/bikerG3.png
	frame	data/chars/biker/bikerG1.png
        frame	data/chars/biker/bikerG2.png
        frame	data/chars/biker/bikerG3.png
	frame	data/chars/biker/bikerG1.png
        frame	data/chars/biker/bikerG2.png
        frame	data/chars/biker/bikerG3.png
	frame	data/chars/biker/bikerG1.png
        frame	data/chars/biker/bikerG2.png
        attack  0
        frame	data/chars/biker/bikerG3.png

anim idle
	loop	1
	delay	5
	offset	66 100
	bbox	49 11 36 78
#       attack3	103 63 40 45 10 0 1 1 10 15
        attack3	123 63 20 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG1.png
#       attack2	12 63 42 45 10 0 1 1 10 15
        attack2	12 63 22 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG2.png
        attack3	123 63 20 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG3.png
        attack2	12 63 22 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG1.png
        attack3	123 63 20 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG2.png
        attack  0
        frame	data/chars/biker/bikerG3.png

anim walk
	loop	1
	delay	5
	offset	66 100
	bbox	49 11 36 78
        attack3	123 63 20 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG1.png
	@cmd	attack1 -240 -40 10 "ANI_FOLLOW1"
        attack2	12 63 22 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG2.png
	@cmd	attack1 -240 -40 10 "ANI_FOLLOW1"
        attack3	123 63 20 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG3.png
	@cmd	attack1 -240 -40 10 "ANI_FOLLOW1"
        attack2	12 63 22 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG1.png
	@cmd	attack1 -240 -40 10 "ANI_FOLLOW1"
        attack3	123 63 20 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG2.png
        attack  0
        frame	data/chars/biker/bikerG3.png

anim attack1
	range	50 240
	delay	5
	offset	66 100
	bbox	49 11 36 78
        attack3	123 63 20 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG1.png
        attack2	12 63 22 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG2.png
        attack3	123 63 20 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG3.png
        attack2	12 63 22 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG1.png
        attack3	123 63 20 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG2.png
        attack2	12 63 22 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG3.png
        attack3	123 63 20 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG1.png
        attack2	12 63 22 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG2.png
        attack3	123 63 20 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG3.png
        attack2	12 63 22 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG1.png
        attack3	123 63 20 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG2.png
        attack2	12 63 22 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG3.png
        attack3	123 63 20 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG1.png
	@cmd	shoot "bulletE" 46 77 0
        attack2	12 63 22 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG2.png
        attack3	123 63 20 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG3.png
        attack2	12 63 22 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG1.png
        attack3	123 63 20 45 10 0 1 1 10 15
        frame	data/chars/biker/bikerG2.png
        attack  0
        frame	data/chars/biker/bikerG3.png

anim follow1
	range	-240 -40
	delay	5
	offset	91 100
	bbox	74 11 36 78
        attack3	123 63 20 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG21.png
	@cmd	dasher 0 0 0
        attack2	12 63 22 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG22.png
        attack3	123 63 20 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG23.png
        attack2	12 63 22 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG21.png
        attack3	143 63 20 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG22.png
        attack2	32 63 22 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG23.png
        attack3	143 63 20 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG21.png
	@cmd	shooter "bulletE" -86 77 0 -3 0 0
        attack2	32 63 22 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG22.png
        attack3	143 63 20 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG23.png
        attack2	12 63 22 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG21.png
        attack3	123 63 20 45 10 0 1 1 10 15
	frame	data/chars/biker/bikerG22.png
        attack  0
	frame	data/chars/biker/bikerG23.png


anim pain
	delay	5
	offset	66 100
	frame	data/chars/biker/bpainG1.png
	frame	data/chars/biker/bpainG2.png
	frame	data/chars/biker/bpainG3.png
	frame	data/chars/biker/bpainG1.png
	frame	data/chars/biker/bpainG2.png
	frame	data/chars/biker/bpainG3.png

anim pain2
	delay	5
	offset	66 100
	jumpframe 0 0 3 0
	frame	data/chars/biker/bpainG1.png
	frame	data/chars/biker/bpainG2.png
	frame	data/chars/biker/bpainG3.png
	frame	data/chars/biker/bpainG1.png
	frame	data/chars/biker/bpainG2.png
	frame	data/chars/biker/bpainG3.png

anim pain3
	delay	5
	offset	66 100
	jumpframe 0 0 -3 0
	frame	data/chars/biker/bpainG1.png
	frame	data/chars/biker/bpainG2.png
	frame	data/chars/biker/bpainG3.png
	frame	data/chars/biker/bpainG1.png
	frame	data/chars/biker/bpainG2.png
	frame	data/chars/biker/bpainG3.png


anim death
	loop	1
	delay	5
	jumpframe 0 0 -4 0
	offset	66 100
	frame	data/chars/biker/bpainG1.png
	frame	data/chars/biker/bpainG2.png
	frame	data/chars/biker/bpainG3.png
